Short Note- Gaming in India: "In most developing nations, broadband infrastructures are relatively immature in reach, capability and reliability. Their problems are magnified by related infrastructure issues such as power, billing and collection. These are particularly true in India.
However, India is expected to leap ahead in advancements as rapid improvements occur across the country. This is driven in part by the Telcos and ISPs who are racing to upgrade and expand their basic services, as well as enable advanced capabilities like online gaming, VOIP and VOD. India will continue to evolve in offering choices for on-demand services in Voice, Video, and Interactive Entertainment.
Gaming is not only about play, it also includes education, social networking, and new business models. For example, universities and e-learning institutions are working together to use casual games to make learning fun (“Edutainment”). There is a natural trend towards convergence of business interests.
Further, games are becoming the most effective way to achieve business and company results by attracting, retaining, and supporting the needs of consumers, most of the development shops are developeing local content for mobile gaming and causal gaming in Flash.
The mobile subscriber base is exponentially larger than the ISP/Broadband consumers (approx: 100Million versus 500K). "
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Thursday, October 13, 2005
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